IEEE VR Workshop, March 24th, 2019
Osaka International Convention Center, Osaka, Japan

The latest wave of commodity virtual reality equipment has allowed unprecedented access to virtual experiences for consumers and researchers alike. Leading technology companies today are becoming increasingly invested in VR audio with new products, such as Facebook’s Spatial Workstation and Google’s Resonance Audio, that facilitate the use of advanced spatial audio techniques with popular game engines and digital audio workstations. However, most modern VR platforms impart an ancillary role to audio, where sounds serve to amplify visual immersion. As a result, audio remains an afterthought for many content developers and VR researchers despite its inherent role in immersion. It is therefore necessary to elaborate ways in which we can think natively about VR audio and articulate the role of sound in the ultimate displays of the future. In this workshop, we aim to not only highlight recent developments in VR audio, but also identify the needs of the VR community in creating compelling virtual auditory experiences for the next generation of immersive media. Accordingly, we seek submissions that address such topics as:

  • Best practices in VR audio
  • Creativity support tools for spatial audio
  • Analyses of new and existing authoring tools for VR audio
  • Audio-first and audio-only VRs
  • Virtual Interfaces for Musical Expression
  • Sonic Interaction Design for Virtual Environments (SIVE)
  • Acoustic modelling systems and techniques for VR
  • Auditory perception in virtual environments
  • VR audio and accessibility

    The workshop will feature paper presentations followed by demo sessions and a round table discussion. In addition to reports of completed research projects, the submissions can include position papers and late-breaking results. The length of the submissions can range from 2 to 5 pages based on the contribution. Paper presentations can be accompanied by demonstrations at the workshop. Proceedings of the workshop will be published in the IEEE Xplore Digital Library. Submissions should be prepared in IEEE Computer Society VGTC format (http://junctionpublishing.org/vgtc/Tasks/camera.html) and submitted as a PDF file via EasyChair at https://easychair.org/conferences/?conf=favr2019 by the submission deadline indicated below.

    The workshop website is located at http://favr2019.github.io. Inquiries about the workshop can be directed at the workshop organizers via the email addresses indicated below. For more information about IEEE VR 2019, please visit http://ieeevr.org/2019/.
    Submission Timeline
    Submissions due: January 25th, 2019

    Notification of acceptance: February 4th, 2019

    Camera-ready submission due: February 19th, 2019
    Workshop Leaders
    Anıl Çamcı, University of Michigan, acamci@umich.edu

    Rob Hamilton, Rensselaer Polytechnic Institute, hamilr4@rpi.edu