The latest wave of commodity virtual reality equipment has allowed
unprecedented access to virtual experiences for consumers and researchers
alike. Leading technology companies today are becoming increasingly
invested in VR audio with new products, such as Facebook’s Spatial
Workstation and Google’s Resonance Audio, that facilitate the use of
advanced spatial audio techniques with popular game engines and digital
audio workstations. However, most modern VR platforms impart an ancillary
role to audio, where sounds serve to amplify visual immersion. As a
result, audio remains an afterthought for many content developers and VR
researchers despite its inherent role in immersion. It is therefore
necessary to elaborate ways in which we can think natively about VR audio
and articulate the role of sound in the ultimate displays of the future.
In this workshop, we aim to not only highlight recent developments in VR
audio, but also identify the needs of the VR community in creating
compelling virtual auditory experiences for the next generation of
immersive media. Accordingly, we seek submissions that address such topics
as:
Best practices in VR audio
Creativity support tools for spatial audio
Analyses of new and existing authoring tools for VR audio
Audio-first and audio-only VRs
Virtual Interfaces for Musical Expression
Sonic Interaction Design for Virtual Environments (SIVE)
Acoustic modelling systems and techniques for VR
Auditory perception in virtual environments
VR audio and accessibility
The workshop will feature paper presentations followed by demo sessions
and a round table discussion. In addition to reports of completed research
projects, the submissions can include position papers and late-breaking
results. The length of the submissions can range from 2 to 5 pages based
on the contribution. Paper presentations can be accompanied by
demonstrations at the workshop. Proceedings of the workshop will be
published in the IEEE Xplore Digital Library. Submissions should be
prepared in IEEE Computer Society VGTC format
(http://junctionpublishing.org/vgtc/Tasks/camera.html) and submitted as a
PDF file via EasyChair at https://easychair.org/conferences/?conf=favr2019 by the
submission deadline indicated below.
The workshop website is located at http://favr2019.github.io. Inquiries about
the workshop can be directed at the workshop organizers via the email addresses
indicated below. For more information about IEEE VR 2019, please visit
http://ieeevr.org/2019/.
Submission Timeline
Submissions due: January 25th, 2019
Notification of acceptance: February 7th, 2019
Camera-ready submission due: February 19th, 2019
Workshop Schedule
Workshop Leaders
Anıl Çamcı, University of Michigan, acamci@umich.edu
Rob Hamilton, Rensselaer Polytechnic Institute, hamilr4@rpi.edu